Suspending one’s disbelief is kind of laborious to do in capturing capturing video games, even people who attempt for realism. Aside from most titles using a self-regenerating well being bar, oftentimes enemies can pour numerous bullets on the participant’s physique earlier than they go down. For Uncharted’s Naughty Dog crew nonetheless, they consider protagonist Nathan Drake primarily has a luck meter in-game and solely takes a single bullet shot earlier than dying, identical to an everyday human would.
Posting on Twitter, Naughty Dog animator Jonathan Cooper said a lot of the bullets Drake receives in-game are near-misses. The crimson visible indicators each time Drake will get shot is solely his luck meter being decreased, solely receiving an actual bullet as soon as his luck meter runs out.
“That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage,” stated Jonathan Cooper. “The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses.”
That’s a mega-swing! Sidenote I discovered on becoming a member of the crew: Drake doesn’t ever take bullet harm. The crimson UI that exhibits ‘hits’ is to characterize his ‘luck’ operating out. Eventually enemies will get a transparent shot and kill him if he takes sufficient near-misses. https://t.co/byzVKYXVe7
— Jonathan Cooper (@GameAnim) July 8, 2018
Creative director for the primary three mainline Uncharted video games, Amy Hennig, chimed in on the dialogue, saying “that was the original intention” so as “to stay more aligned with the spirit and tone of the films we were homaging.”
This means both Drake is only a actually fortunate man or his enemies have unhealthy purpose. Now, if solely I can droop my disbelief for slaying a whole bunch of enemies in every Uncharted recreation, particularly the safety guards in Uncharted four: A Thief’s End.