Uncharted is a cinematic action-adventure online game collection the place you climb issues, shoot issues and clear up puzzles. It is a recreation the place Nathan Drake, the protagonist you play as, will get shot at.
Rather a lot.
If you’ve got ever performed a online game that entails weapons, you are possible conscious that the display screen filling with crimson is a straightforward means for the sport builders to say “YOU ARE TAKING DAMAGE!”
Until right this moment, I believed that was true of all video games the place you get shot at. Turns out, in the case of Uncharted, I’m fully fallacious.
Jonathan Cooper, an animator with Uncharted developer Naughty Dog, defined on Twitter Sunday that when he joined the workforce, he realized the stunning fact about bullet injury.
“Drake doesn’t ever take bullet damage,” tweeted Cooper.
That’s proper. When you see the encroaching crimson ring in an Uncharted recreation, that isn’t Drake being bodily hit with bullets. That’s his “luck running out”. As Cooper explains: “Eventually enemies will get a clear shot and kill him if he takes enough near-misses.”
The crimson represents bullets lacking Drake.
This adjustments all the things.
To actually solidify this as fact and never simply Cooper pulling legs for a cheeky chuckle, Amy Hennig, unique author and inventive director of the Uncharted collection, chimed in, stating that the “original intention” of the design selection was to “stay more aligned with the spirit and tone of the films we were homaging.”
Uncharted wears these homages on its sleeve, with connections to movies equivalent to the long-lasting Indiana Jones collection obvious from the opening credit. So whereas that clarification explains the reasoning behind Uncharted’s “luck” system, it would not make me any much less stunned.
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